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Psychology of Color Essay

Psychology of Color Essay

Saturday, March 2, 2019 Psychology of Color Essay The brain receives signals from tierce divergent pretext channels ablaze(p)ness, blue, and greens. When the brain receives a mix of these signals, we perceive colourize that argon mixtures of these three primary polishs through a process c altogethe blushing(a) colouring material addition (Think Quest commenting material mental science). All polishful visible light clear be expressed as either mixtures or consistencies of expiration, blue, or green, which by cognizance between the spunks and the brain, produces the vast spectrum of colourize that exists to public and other organisms alike. With the superpower to neuter our moods and bodily functions, glossary has to a greater extent of an impact on us than we may realize.Each color produces different effects on humans, speech slightly numerous physiological and psychological changes as unique as the color itself. Its presence everywhere in our daily lives makes these effects inevitable, no subject area how unaw be we atomic number 18 of them. colouring materials non only alter the state of our mind and body yet depose overly expose a lot just about ourselves, including our individualality, experiences, and ability to evoke memories. Colors nookie be categorized into two groups, warm colors and cool colors. raw colors consist of any shade of red, orange, yellow, and pink.They can evoke emotions ranging from feelings of warmheartedness and comfort to feelings of anger and hostility. Cool colors consist of greens, blues, and purples. Although they largely wee a quiet, soothing effect, they can in any case bring feelings of sadness or indifference (Kendra Cherry Color Psychology How Colors Impact Moods, Feelings, and Behaviors). Although distributively of the colors within these two groups produces altercations just about similar to those of its group members, they invite their own objective, wholeness-of-a-kind effects on the human body and mind. scarlet is sensat ion of the three primary colors, as well as one of three different color channels the brain receives signals from. It represents ocellus, heat, passion, love, intensity, danger, and is much associated with Christmas and Valentines sidereal day (Nicholson, Mary, Dr. Colors and Moods). macrocosm a very stimulating color, whenever the sight of it is picked up and signaled to the brain, red pioneers the adrenal glands. Physiologically, red can cast up heart rate, respiration, appetite, and blood pressure. It can in any case raise stamina and improve the functioning of the primeval nervous system (Kate Smith, Color Meaning, Symbolism, and Psychology).The psychological effects of red include feelings of anger, vitality, and a sensation of protection from fears and anxieties. rubicund can also append enthusiasm, irritability, and sensuality. With its ability to dispel negative thoughts, it encourages confidence, action, and ambition (Think Quest). In a study by professor of ps ychology Andrew Elliot and researcher Daniela Niesta, it has been demonstrated that the color red makes men feel more amorous towards women (Science Daily Red Enhances Mens Attraction to Women, Psychological Study Reveals).Even to begin with the experiment, research provided twain empirical and biological support to Elliot and Niestas claim. Empirically, red has been associated with romantic love and passions across cultures and the millennia. Biologically, they found faith in humans deep evolutionary roots to order Primates. Research has essayn that nonhuman male primates be particularly attracted to females dis play red. Female baboons and chimpanzees, for example, redden conspicuously when nearing ovulation, sending a clear internal signal designed to attract males (Science Daily).The study looked at mens responses to photographs of women down the stairs various color presentations. In one experiment, subjects were shown a photograph of a woman framed by a border of red and either sporting, white-haired(a), green or blue. The men were thusly asked questions about how attractive they found the women to be. Another experiment consisted of two photos of the kindred woman in which the womans shirt was digitally colored either red or blue. Along with questions concerning attraction, they were also asked about their intentions about dating, much(prenominal) as Imagine that you are going on a date with this person and have $100 in your wallet.How a true deal money would you be allowing to spend on your date? (Science Daily). The results of the experiment showed that under all conditions, the women wearing or framed by red were rated significantly higher in attractiveness and sexual desirability than the exact alike(p) woman shown with any other color. Those whose chooseite color is red are typically outgoing, impulsive, aggressive, and restless in personality. Red is a color chosen by those who carry an circularize nature and a zest for bearin g (Annie B. Bond, Your Favorite Color What it Says About You). Orange is a color that commands much attention.It represents warmth, enthusiasm, exuberance, liveliness and is also associated with Thanksgiving and Halloween (Nicholson). Physiologically, orange can consume the sexual organs, benefit the digestive system, and strengthen the immune system. It incites activity, socialization, and repayable to its hate-it-or-love-it quality, it also sparks statement (Smith). Psychologically, orange relieves feelings of self-pity, lack of self worth, and unwillingness to forgive. It can also open emotions, increase energy, and even serve as a perceptual antidepressant (Think Quest).Due to its association with arrogance, danger, and over-emotion, a survey proves that orange has been labeled as Americas Least Favorite Color (Laurie Pawlik-Kienlen The Subconscious Psychology of Color). great deal who prefer the color orange are often flamboyant, fun-loving, and enjoy living a social vita lity. They can be somewhat histrionic and fickle, but are generally right-natured, agreeable, and popular (Bond). Yellow is an shake up color that is most associated with optimism, intellectuality, enlightenment, happiness, and signs of a bright future.Yellow can increase alertness and decisiveness, encourage communication, and stimulate the muscles and lymph system. Yellow can also activate the brain, spark clear, creative and intelligent thoughts, encourage memory, and stimulate mental processes (Smith). In a psychological sense, yellow brings feelings of happiness and increases perceptiveness, self-confidence, and optimism. It back up in discernment, good judgment, organization, and understanding (Think Quest). However, a dull yellow can bring feelings of fear. Those who favor yellow generally tend to be adventurous, shrewd, and carry a reinforced sense of humor.They can often shun responsibility receivable to their vindicatedom-loving personalities, but are normally clear and precise thinkers who have a good outlook on life (Bond). As one of the three color channels, green occupies more space in the spectrum visible to the human eye than most colors. Green represents nature, health, abundance, wealth, good luck, growth, peace, and clarity. Green can help find out physical equilibrium and relaxation, and has been shown to be beneficial to the heart. It also relaxes muscles and induces slower, deeper breathing (Smith).Psychologically, green has a tranquilizing and balancing effect. It brings about comfort, laziness, relaxation, and harmony. It can also still nervousness and anxiety, and offer a sense of re parvenueal and self-control (Think Quest). Surveys show that Green is Americas second favorite color (Pawlik-Kienlen). It usually a color liked by those who are gentle, sincere, and reputable. However, their tendency to be too modest and patient can lead to their exploitation. They are generally community-minded people who prefer peace at any pric e (Bond). sinister is the last of the three color channels.It is closely associated with spirituality, melancholy, cleanliness, wisdom, sadness, trustworthiness, and commitment (Nicholson). Being at far ends of the color spectrum, the color blue has almost entirely glacial effects of the color red. Blue decreases appetite, breathing, heart rate and blood pressure. It also regulates sleep patterns, keeps bone marrow healthy, and stimulates the pituitary and thyroid glands and causes the production of calming chemicals. Blue brings feelings of calmness and relaxation. It can also eliminate insomnia, aid intuition, and increase mental clarity and control (Smith).However, an excessive amount of blue can be depressing and saddening (ThinkQuest). Surveys prove that the color blue, being the least sex activity specific, is labeled as Americas Favorite Color (Pawlik-Kienlen). People whose favorite color is blue are typically preserving, sensitive, and self-controlled. Even though they c an be worriers who are often cautious, they are faithful and have steady character (Bond). olympian is the majestic color of mystery, creativity, unrest, and royalty (Nicholson). Being the mixture of red and blue, the effects of the color purple contain elements from those of both red and blue.Physiologically, purple can alleviate skin conditions suppress hunger, repose metabolism, and calm the mind and nerves. It can also be perceived as an antiseptic and a narcotic (Smith). Psychologically, purple increases creativity, intuition, imagination, and sensitivity to beauty, high ideals, spirituality, and compassion. It can balance the mind, cleanse emotional disturbances, and combat states of shock and fear (Think Quest). Purple is the favorite color of adolescent girls. Those who prefer purple over all the other colors tend to be artistic, individualistic, fastidious, and witty.They can become remote and sarcastic when misunderstood, but are generally unconventional, tolerant, and dignified (Bond). knap is associated with spring chicken, romance, free spirit, lightheartedness, love (Nicholson). Being a lighter tint of red, many aspects of red are evident in the color pink. Pink can stimulate energy and help muscles relax. Like red, it also increases blood pressure, respiration, heartbeat, and pulse rate. Pink offers feelings of calmness, protection, and a sense of nurture. It encourages action, reduces erratic behavior, and sparks a desire to be raffish (Smith).Embodying the gentler qualities of red, pink represents unaggressive sensuality and unselfish love. People whose favorite color is pink are often charming, maternal, and gentle. However, they tend to desire a shelter life and require affection, perhaps wanting to appear delicate and touchy (Bond). Brown is an organic color that represents reliability, approachability, the natural world, and connections with the Earth (Nicholson). It provides a sense of orderliness, security, stability, and wholesom eness. It also conveys withholding emotion and feelings of retreating from the world (Smith).Those who like the color cook are generally steady, conservative, conscientious, and dependable. They may be tactless and inflexible, but they are responsible and kind (Bond). Black, white, and gray are not considered colors, but are shades. Although they elicit no physiological effects, they still bring about psychological changes. Black represents authority, power, emptiness, sophistication, silence, and death (Nicholson). It evokes strong emotions and sense of potential and possibility. Black produces feelings of passiveness, emptiness, and being inconspicuous (Smith).Those who like black want to give a mystifying appearance, which indicates a suggestion of hidden depths and inner longings (Bond). White represents purity, neutrality, and safety (Nicholson). It aids mental clarity, encourages the elimination of clutter, purifies thoughts and actions, enables fresh beginnings, and offers a feeling of freedom and nudity (Smith). However, an overabundance of white can bring feelings of separation, coldness, and isolation. People who like white indicate a desire for perfection, simplicity, and a recapture of lost youth and freshness (Bond). colourize is the shade in-between black and white.It is associated with dignity, conservativeness, control, independence, and authority (Nicholson). Gray increases independence, self-reliance, evasion, non-commitment, and lack of involvement (Smith). It is unsettling and creates a sense of high expectations, separation, and loneliness. Those who like gray are hard-working and often search for composure and a steady life with few ups and downs (Bond). The effects and associations of a color vary from person to person subjectively. Changes in the general effect of a color depend on some ones personality, experiences, culture, and memories.Through a subjective place of color, a negative association with a color could cause unsuitab le effects and stir distaste towards that color. For example, if you receive a heartbreaking garner sealed in a green envelope, green may straight off be your least favorite color due to a new subconscious association with heartbreak and sorrow. In Elliot and Niestas study on the relationship between attraction and the color red, they also concluded that Although red enhances positive feelings in this study, earlier research suggests the meaning of a color depends on its context.For example, Elliot and others have shown that seeing red in competition situations, such as written examinations or sporting events, leads to worse performance (Science Daily). In a study conducted by UC Berkley, researchers found that peoples color choices were linked to their experiences. To conduct their studies, the researchers had four different groups perform four different tasks rating their color preferences, recording the objects they associated with each color, rating how they felt about each object or matching an object to a color (Rachel Banning-Lover Study Links Color Preference to Experiences).They found that color preference was highly shaped by experience. For example, one subject stated that their favorite color was pink, and then later admitted to having fond memories in her sisters pink bedroom, which would produce a positive association with the color pink. The researchers also discovered a link between school spirit and color preferences. Those who attended Berkley generally preferred their own school colors, blue and gold, over red, Stanfords school color. There has also been cross-cultural evidence that creates change effects of color.Cross-cultural differences can occur in two ways different cultures may have different objects that influence individuals perceptions of certain colors, or two cultures may have the same object but may associate different feelings with that object (Banning-Lover). For example, somebody from France may feel energized more or less navy bluealthough blues are typically calmingdue to the widespread use of the color in their country. Personality is a big, if not the biggest, impact on somebodys preference and perception of a color.In general, extroverts or those with energetic personalities are drawn to richer, warmer colors, period introverts or those with relaxed personalities prefer cooler, more subtle colors (Bond). Colors that are found in certain areas of our everyday lives have a debate for being there. Understanding the objective effects of colors, many places have utilise certain colors to subconsciously manipulate the public into feeling or acting a desirable way, most of the time without them even realizing it.Red is commonly utilize in restaurants, both fast food and sit-downs, due to its ability to increase the appetites of its customers and therefore increasing their likelihood of buying more food. Orange is the color of most traffic cones and construction signs. Used to shot drivers att ention, orange increases their awareness to prevent accidents. Green lights are often utilise in forensics due to its ability to incite a confession from criminals more than any other color of light. With its strong connection with the Earth, green is also used to promote environmentalism.Blue is commonly used in hospitals to calm patients. Research also shows that people are more productive in blue rooms, for example, weightlifters are able to lift heavier weights in blue gyms (David Johnson Color Psychology). Pink is proven to reduce erratic behavior, and is therefore used in many prison holding cells (Think Quest). Due to its ability to tranquilize, sports teams sometimes paint the locker room of the opposing team pinks so their opponents will lose energy. White symbolizes neutrality and is used for truce flags. It is also dim by doctors and nurses to imply sterility (Johnson).The roots of studying the effects of color can be traced back to ancient cultures, such as the Chinese and Egyptians. They practiced chromotherapy, or using colors to heal. For example, blue was believed to soothe nausea and treat pain, while yellow was thought to stimulate the body (Cherry). clean like color psychology received much skepticism in ancient times it still receives much skepticism today. No matter how unaware we are of the physiological and psychological effects of color, there is no doubt that color has a huge impact on our lives, playing a role in moods, decisions, sensations, and much more. Posted by

Love scores 13 to lift Wright State over Milwaukee 65-62

MILWAUKEE — Loudon Love tied the game in the final minute with a free throw and Mark Hughes put Wright State ahead for good from the line as Wright State edged past Milwaukee 65-62 in the final game of the Horizon League regular season on Saturday night.
Wright State and Northern Kentucky finished the regular season in a tie for first place
Love finished with 13 points and Bill Wampler had 10 points for Wright State (19-12, 13-5). Parker Ernsthausen added 10 points and five assists.
Vance Johnson had 18 points for the Panthers (9-22, 4-14), who have now lost 11 games in a row. Bryce Barnes added 13 points. DeAndre Abram had 11 points.
The Raiders swept the season series with the Panthers this season. Wright State defeated Milwaukee 56-54 on Jan. 24. Milwaukee’s season is over. Wright State plays IUPUI Tuesday in a quarterfinal game at home.
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For more AP college basketball coverage: https://apnews.com/Collegebasketball and http://twitter.com/AP–Top25
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This was generated by Automated Insights, http://www.automatedinsights.com/ap , using data from STATS LLC, https://www.stats.com
 Lawrence Sharpe guilty of manslaughter in Starbucks assault Most Read  Exclusive: Jody Wilson-Raybould ‘overwhelmed, grateful’ — and seeking re-election Love scores 13 to lift Wright State over Milwaukee 65-62  Lawrence Sharpe guilty of manslaughter in Starbucks assault  Douglas Todd: Is B.C. immigration program a back door for millionaire house buyers? New Westminster tenants rally against ‘landlord who stole Christmas’  The Mavericks: B.C. politicians have a long history of taking on their leaders Sellers of Downtown Vancouver’s Bentall Centre court bidders Share this story Love scores 13 to lift Wright State over Milwaukee 65-62 Facebook Twitter Reddit Email Tumblr Pinterest Google+ LinkedIn News All News Local News Opinion Politics National Crime World Education Weather Staff Blogs Community Blogs Canada 150 Business All Business Local Business Energy Mortgages Real Estate Commercial Real Estate Economy Next Technology Retail FP Markets Small Business Sports All Sports Hockey Football Soccer Baseball Basketball Golf MMA Curling Tennis Auto Racing Arts & Life All Arts & Life Local Arts Entertainment Food Health Life By Design Fashion & Beauty Parenting Relationships Puzzles & Comics Royals Homes All Homes Buying & Selling Westcoast Homes and Design Condos Decorating Gardening Renovating Out of Town Properties Travel International Travel Deals of the Week This Week in Whistler 365 Bloor St East, Toronto, ON, M4W3L4, www.postmedia.com
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Knapke, Sanford lift Toledo over Central Michigan 80-68

MT. PLEASANT, Mich. — Luke Knapke and Jaelan Sanford scored 19 points apiece as Toledo topped Central Michigan 80-68 on Saturday. Marreon Jackson added 18 points for the Rockets.
Willie Jackson had eight rebounds for Toledo (23-6, 11-5 Mid-American Conference).
Shawn Roundtree had 22 points for the Chippewas (20-9, 9-7), whose four-game win streak came to end. Larry Austin Jr. added 20 points. Dallas Morgan had 13 points.
The Rockets improve to 2-0 against the Chippewas for the season. Toledo defeated Central Michigan 76-72 on Jan. 26. Toledo plays Western Michigan at home on Tuesday. Central Michigan matches up against Northern Illinois at home on Tuesday.
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For more AP college basketball coverage: https://apnews.com/Collegebasketball and http://twitter.com/AP–Top25
——
This was generated by Automated Insights, http://www.automatedinsights.com/ap , using data from STATS LLC, https://www.stats.com
 Exclusive: Jody Wilson-Raybould ‘overwhelmed, grateful’ — and seeking re-election Curious kids enjoy obliterating cookies, liquid sand at Science Games Most Read  Exclusive: Jody Wilson-Raybould ‘overwhelmed, grateful’ — and seeking re-election Knapke, Sanford lift Toledo over Central Michigan 80-68  Lawrence Sharpe guilty of manslaughter in Starbucks assault  Douglas Todd: Is B.C. immigration program a back door for millionaire house buyers? New Westminster tenants rally against ‘landlord who stole Christmas’  The Mavericks: B.C. politicians have a long history of taking on their leaders Sellers of Downtown Vancouver’s Bentall Centre court bidders Share this story Knapke, Sanford lift Toledo over Central Michigan 80-68 Facebook Twitter Reddit Email Tumblr Pinterest Google+ LinkedIn News All News Local News Opinion Politics National Crime World Education Weather Staff Blogs Community Blogs Canada 150 Business All Business Local Business Energy Mortgages Real Estate Commercial Real Estate Economy Next Technology Retail FP Markets Small Business Sports All Sports Hockey Football Soccer Baseball Basketball Golf MMA Curling Tennis Auto Racing Arts & Life All Arts & Life Local Arts Entertainment Food Health Life By Design Fashion & Beauty Parenting Relationships Puzzles & Comics Royals Homes All Homes Buying & Selling Westcoast Homes and Design Condos Decorating Gardening Renovating Out of Town Properties Travel International Travel Deals of the Week This Week in Whistler 365 Bloor St East, Toronto, ON, M4W3L4, www.postmedia.com
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Blagojevic, Lynch lead Hartford over Albany 82-80 in OT

WEST HARTFORD, Conn. — J.R. Lynch scored seven of his 19 points in overtime and Hartford rallied from a 16-point halftime deficit to beat Albany 82-80 on Saturday.
Travis Weatherington and Lynch hit consecutive 3s and Hartford led 76-70 on George Blagojevic’s dunk with 2:39 left in overtime. Albany closed to 80-77 on Adam Lulka’s dunk with 10 seconds left, but Lynch sealed it with two free throws before Albany’s Ahmad Clark hit a 3 at the buzzer.
Blagojevic scored 22 points and Weatherington added 12 for the Hawks (17-13, 10-5 America East Conference), who have won four straight. John Carrol grabbed 13 rebounds and Jason Dunne scored 11, including a jumper that tied it at 68 with 1:16 left in regulation and forced overtime.
Devonte Campbell scored 24 points and grabbed eight rebounds for Albany (11-19, 6-9), which led 45-29 at halftime. Clark scored 14 and Lulka had 12 with five assists.
The Hawks evened the season series against the Great Danes with the win. Albany defeated Hartford 84-77 on Jan. 26. Hartford finishes out the regular season against Stony Brook at home on Tuesday. Albany finishes out the regular season against Binghamton on the road on Tuesday.
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For more AP college basketball coverage: https://apnews.com/Collegebasketball and http://twitter.com/AP–Top25
——
This was generated by Automated Insights, http://www.automatedinsights.com/ap , using data from STATS LLC, https://www.stats.com
 Lawrence Sharpe guilty of manslaughter in Starbucks assault New Westminster tenants rally against ‘landlord who stole Christmas’ Most Read  Exclusive: Jody Wilson-Raybould ‘overwhelmed, grateful’ — and seeking re-election Blagojevic, Lynch lead Hartford over Albany 82-80 in OT  Lawrence Sharpe guilty of manslaughter in Starbucks assault  Douglas Todd: Is B.C. immigration program a back door for millionaire house buyers? New Westminster tenants rally against ‘landlord who stole Christmas’  The Mavericks: B.C. politicians have a long history of taking on their leaders Sellers of Downtown Vancouver’s Bentall Centre court bidders Share this story Blagojevic, Lynch lead Hartford over Albany 82-80 in OT Facebook Twitter Reddit Email Tumblr Pinterest Google+ LinkedIn News All News Local News Opinion Politics National Crime World Education Weather Staff Blogs Community Blogs Canada 150 Business All Business Local Business Energy Mortgages Real Estate Commercial Real Estate Economy Next Technology Retail FP Markets Small Business Sports All Sports Hockey Football Soccer Baseball Basketball Golf MMA Curling Tennis Auto Racing Arts & Life All Arts & Life Local Arts Entertainment Food Health Life By Design Fashion & Beauty Parenting Relationships Puzzles & Comics Royals Homes All Homes Buying & Selling Westcoast Homes and Design Condos Decorating Gardening Renovating Out of Town Properties Travel International Travel Deals of the Week This Week in Whistler 365 Bloor St East, Toronto, ON, M4W3L4, www.postmedia.com
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Update 11

Story Update 11: Dirty & Beauty (Queen Bee)
!GLADSHEIM1
[1][2]
[3]
!RAQUNA01 This ‘Mike’ guy is supposedly here… But where?
!SYSTEM Raquna looks around while muttering to herself. You take the time to inspect the ruin’s interior for yourself.
[4]
!SYSTEM From time to time, they blink bluish- white, as if signaling something.
[5]
[6]
!DUDE Try touching it, Frederica.
!FREDERICA06 …All right.
[7][8]
[9]
!SIMON1 Hmm… ‘Emergency power source activation required’?
!RAQUNA01 Didn’t a similar phrase come up in the other terminal, too? Something about there being an… ‘anomaly’ in the ‘power source’…
!SYSTEM Frederica, who had been listening to the pair’s conversation, speaks up sharply for everyone to hear.
!FREDERICA06 There should be a way to fix it on this floor. Let’s look around.
!ARTHUR1 Ooh, are you starting to remember?
!FREDERICA06 Yeah… I’m not positive yet, but I think we’re getting close. We really need to find Mike, though… Let’s go, Dude.
!SYSTEM Frederica urges you onward. You begin your journey into this unknown ruin to discover what secrets it may hold.
[10][11]
[12]
!SYSTEM Still, a wall is a wall, and though you inspect it carefully, you cannot glean anything more from its appearance. However, Frederica begins to explain to you, as if recalling something.
[13]
!FREDERICA06 There’ll be a switch somewhere to move it out of our way…
!RAQUNA08 Huh? The wall moves?
!FREDERICA06 I think so. That should’ve been how it worked…
!SIMON1 It seems your memories are getting much clearer since we entered this floor. Perhaps meeting this Mike person will improve them even further?
!FREDERICA06 Maybe.
!FREDERICA01 I sure hope so, anyway…
!SYSTEM You agree to proceed onward in search of Mike, who should be further within.
[14]

!FETUS The notable thing in this part of Gladsheim. Walls.

[15][16]

!FETUS And numbers. I’m just going to mark these walls for now.

[17]

!FETUS Battles in AREA II contain enemies from the 2nd Stratum.

!GLADBATTLE
[18]

!FETUS And enemies from AREA I, on top of having new enemies!

Mauler Mole

HP: 250 STR: 20 TEC: 18 VIT: 16 AGI: 18 LUC: 15

EXP Given: 730
Damage Vulnerabilities:

!CUT 100% !STAB 100% !BASH 100%
!FIRE 150% !ICE 100% !VOLT 100%

Disable Vulnerabilities:

!BLIND 150% !POISON 100% !PARALYSIS 100% !PANIC 100% !SLEEP 100% !CURSE 100% !FEAR 100%
!PETRIFY 100% !DEATH 100% !STUN 100%
!HEAD 100% !ARM 50% !LEG 100%
  • !ARM Claw Dance: Deals 2-3 instances of medium cut damage to one party member. Slightly slow.
  • !ARM Aimed Slash: Deals medium cut damage to one party member. Average speed and cannot miss.
  • !ARM Claw Dance: Deals 2-3 instances of 100% melee STR-based cut damage to one party member. The damage scales from 52 to 59 on average. Has an 80% speed modifier and a base accuracy of 99%.
  • !ARM Aimed Slash: Deals 150% melee STR-based cut damage to one party member. The damage scales from 78 to 89 on average. Has no speed modifier and cannot miss.
  • Mauler Moles stop using normal Attacks at 50% HP and lower.
  • Mauler Moles prioritize Claw Dance over Aimed Slash at 50% HP and lower.
  • If the Mauler Mole’s HP is at 50% or lower:
    • 59% chance to use Claw Dance.
    • Else, use Aimed Slash.
  • If the Mauler Mole’s HP is at 100% to 51%:
    • 49% chance to use Aimed Slash.
    • Else, 14% chance to use Claw Dance.
    • Else, Attack.
  • !ARM Claw Dance: Deals 2-3 instances of cut damage to one enemy. Slightly slow.
  • !ARM Aimed Slash: Deals cut damage to one party member. Average speed and cannot miss.
  • !ARM Claw Dance: Deals 2-3 instances of melee STR-based cut damage to one enemy. Has an 80% speed modifier and a base accuracy of 90% at all levels.
  • !ARM Aimed Slash: Deals melee STR-based cut damage to one party member. Has no speed modifier and cannot miss at all levels.
Drops:

  • Normal: !BAG Curved Claw. 40% chance. Sells for 80 en.
    • !SWORD Shotel (+67 ATK): Made from 1 Curved Claw. Costs 3200 en.
!FETUS Mauler Moles can hit sorta hard. They’re basically the trash mob for this floor.
That said, there’s something I do want to point out about this enemy. If you encounter one as a rare breed, it will never run, unlike most other random encounters that are rare breeds. The reason for this is that this particular enemy was originally planned to be an FOE in Gladsheim, and FOEs don’t have the escape routine put into their AI when encountered as a rare breed. So when they demoted this particular enemy to a random encounter… they forgot to give it the ability to escape when it’s a rare breed. Oops!

!GLADSHEIM1
[19][20]

!FETUS Not much we can do in this area. We’re blocked off by numbered walls. So let’s see what’s through this door.

[21][22]
!SYSTEM The black box stirs memories of using something like it to control the room’s lights in Area I.
[23]
[24]
[25]
!SYSTEM You also hear multiple sounds of things moving in the distance.
!ARTHUR6 Okay, that did something… Wait, maybe it moved the walls we saw before?
!FREDERICA06 Yeah, I think so.
!SIMON1 So a plate here can move objects at great distances… Taking the light manipulator into account as well, I’m greatly impressed by the technology from 1,000 years ago.
!SYSTEM You decide to search the area once more to see if you can notice anything the device may have triggered.
[26][27]

!FETUS The gimmick for AREA II are these numbered switches that can open up these gates. It’s fairly self-explanatory.

[28]

!FETUS Nothing much we can really do on this side. Let’s check out the right side now.

[29][30]
[31]
!SYSTEM Its tremendous needle is far sharper and deadlier-looking than that of a normal bee…
!RAQUNA06 We don’t have to fight it if we don’t need to. Let’s look for a way around.
!ARTHUR6 But it’s in our way! Let’s just take it down, quick!
!SYSTEM Given the conflicting opinions, it falls to you as leader to make a decision on what to do.
[32]

!FETUS We can totally take that FOE now, but I prefer to solve the puzzles over brute-forcing them. Also, I like Raquna more than Arthur, so there.

!RAQUNA01 You see? Our leader understands. Not like you, who just blindly charges into things.
!ARTHUR8 Aww, you guys just don’t get it.
!SYSTEM You lead the party, including a rather disgruntled Arthur, in a search for a route that avoids the monster.

!FETUS That FOE in question is known as a Blue Patroller. They fly back and forth in a straight line. However, get too close and they’ll aggro on you!
Also note the rubble on the ground. For our party, they’re pretty much the same thing as walls. But the Blue Patrollers can just fly over them. Unfortunately, the rubble icon isn’t in this game, so I’ll have to just mark them as walls, I’m afraid.

[33]

!FETUS Here’s the movement path of the Blue Patroller. Their normal movement path anyway. They can’t phase though gates, so if a gate is closed, their path just gets cut off prematurely, and they’ll just turn around when they reach the gate. For the record, you can close the gates after opening them, so you can exploit this to trap the Blue Patrollers in areas that are out of the way.

[34][35]

!FETUS As for avoiding this Blue Patroller, it’s pretty simple to pull off. You’ll notice that there’s a path on the bottom of the map there. Just take that and run past the Blue Patroller when it’s far enough. Simple as that.

[36][37]
[38]

!FETUS Here’s the 2 switch.

[39]

!FETUS That should open up more of the area for us to explore.

[40][41]
[42]
!FREDERICA06 It’s just… there’s monsters in this area. So it’s not a good idea to walk and read at the same time. Or to read while you’re talking to other people, for that matter. Don’t you agree, Dude?”
[43]
!DUDE Yes, it’s quite rude.
!SIMON6 …My sisters used to scold me for the same thing when we were young.
[44]
!FREDERICA07 I mean, really…
!ARTHUR1 Simon’s just a big nerd. He’s always been like this since he found that thing.
!FREDERICA06 Oh, huh… Yeah, you are always reading the same book. What’s it about?
!SIMON2 It’s a collection of documents from the ancient civilization. It’s a bit abstract, and thus not easy to understand, but… there’s an account in it that catches my attention.
!RAQUNA01 Oh, is that the findings the investigation committee released? About the calamity…?

!FETUS Oh boy. Exposition time.

!RAQUNA08 I looked through it, but all that about swallowing the oceans, and the land and trees quaking… I didn’t get it.
!SIMON1 …… I may have actually seen a similar thing myself once.
!FREDERICA14 Huh?
!SIMON6 It was because of these documents that we narrowed down Gladsheim’s location. Many other accounts in this make more sense to me now that I’ve seen this ruin in person… I want to decipher as much of these as possible.
!FREDERICA07 …… Just as long as you don’t read and walk at the same time.
!SYSTEM You decide to resume your search, keeping the young doctor’s pace in mind.
[45][46]

!FETUS The 2 gate being opened gives us access to this… treasure.

[47][48]

!FETUS Unfortunately, this particular route is off limits, since this Blue Patroller is in the way.

[49][50]

!FETUS Which leaves this side, however, there’s a Blue Patroller that we need to get past.

[51]

!FETUS Its patrol path.

[52][53]

!FETUS Just kite it around the walls to get past it.

[54]

!FETUS Another Blue Patroller awaits us ahead.

[55][56]

!FETUS Once again, give it the old ring around the pillar.

!GLADBATTLE
[57]

!FETUS And here’s the last new enemy in this area!

Doom Bison

HP: 558 STR: 21 TEC: 17 VIT: 21 AGI: 15 LUC: 15

EXP Given: 1400
Damage Vulnerabilities:

!CUT 100% !STAB 100% !BASH 100%
!FIRE 100% !ICE 100% !VOLT 100%

Disable Vulnerabilities:

!BLIND 100% !POISON 50% !PARALYSIS 100% !PANIC 150% !SLEEP 100% !CURSE 100% !FEAR 100%
!PETRIFY 100% !DEATH 100% !STUN 100%
!HEAD 100% !ARM 100% !LEG 100%
  • !LEG Stampede: Deals heavy bash damage to one party member. Deals splash damage to adjacent targets. Attempts to inflict paralysis on hit targets, with a somewhat low chance. Very slightly slow and moderately inaccurate.
  • !LEG Stampede: Deals 170% melee STR-based bash damage to one party member. Deals splash damage to adjacent targets. The damage ranges from 102 to 116 on average. Attempts to inflict paralysis on hit targets, with a 40% base chance. The effective chance ranges from 35% to 43% on average. Has a 90% speed modifier and a base accuracy of 70%.
  • Doom Bisons are far more likely to use Stampede when they’re at 50% HP or lower.
  • If the Doom Bison’s HP is at 50% or lower:
    • 79% chance to use Stampede.
    • Else, Attack.
  • If the Doom Bison’s HP is at 100% to 51% HP:
    • 29% chance to use Stampede.
    • Else, Attack.
  • !LEG Stampede: Deals bash damage to one enemy. Deals splash damage to adjacent targets. Attempts to inflict paralysis on hit targets. Very slightly slow and moderately inaccurate.
  • !LEG Stampede: Deals melee STR-based bash damage to one enemy. Deals splash damage to adjacent targets. Attempts to inflict paralysis on hit targets. Has a 90% speed modifier and a base accuracy of 75%.
Drops:

  • Normal: !BAG Vermillion Hair. 65% chance. Sells for 104 en.
    • !LARMOR Bison Armor (+29 DEF, +10 HP): Made from 1 Vermillion Hair. Costs 1720 en.
  • Rare: !BAG Vermillion Horn. 30% chance. Sells for 138 en.
    • !HELMET Viking Helm (+16 DEF, +1 STR): Made from 1 Vermillion Horn. Costs 1010 en.
!FETUS Unlike Mauler Moles, which don’t do much, Doom Bison can and will hit your party hard and possibly stop them from doing anything meaningful! Lock them down or burst them down! Just get them out of the battle as soon as you can! Most of the other enemies you encounter in here are pretty much nothing compared to this thing!

!GLADSHEIM1
[58][59]

!FETUS Here’s the 3 switch.

[60][61]

!FETUS Opening that up gave us access to this worthwhile find!
But before we move onwards, I decided to go back and unlock some equipment from Shilleka.

!TOWNNIGHT
[62]

!FETUS The Mauler Mole’s drop makes this… rather plain sword.

[63]
[64]

!FETUS The Doom Bison’s drop makes these pieces of armor, and I guess they’re okay? They give stat boosts, at least.
Anyways, back to Gladsheim.

!GLADSHEIM1
[65][66]

!FETUS Before we explore any further, we actually want to close the 2 gates.

[67]

!FETUS There are Blue Patrollers up top, and opening the 3 gates expanded their patrol path, which we can now take advantage of to sneak past.
That said, that’s not the only way to get to this portion of Gladsheim.

[68]

!FETUS Down here is another Blue Patroller. If you trap it on the right side of the 3 gate, you can slip past pretty easily. But you’ll have to leave the 2 gates open to do so.

[69]

!FETUS And leaving the 2 gates open makes it harder (but not impossible) to sneak past these 2 Blue Patrollers. If you close off the gates, it’s really easy to sneak past them. So pick the route that seems easier for you to deal with.

[70][71]

!FETUS Here’s the 4 switch.

[72][73]

!FETUS Opening up the 4 gate gets us this nice little consumable at the start of the area.
Now that the 4 gates are open, it’s time to reach the last switch.

[74][75]

!FETUS Alright, see those Blue Patrollers in the bottom left corner? You want to make it so that the Blue Patrollers in the same columns as the 3 gates gets trapped above them. (While also making sure that you don’t get trapped with the Blue Patroller just outside the 3 switch room.)

[76][77]

!FETUS And that the Blue Patrollers aligned with the 2 gates gets trapped below them.

[78][79]

!FETUS The reason we did that was so that we could have a clear path through this hallway. It would have been swarmed by Blue Patrollers without locking them out.

[80]

!FETUS As you can see here.

[81][82]

!FETUS And that grants us access to the 5 switch!
Oh, and if you’re wondering what happens when you shut a gate on a Blue Patroller… they just get pushed out 1 tile in the direction they’re facing. Sorry, no fancy door swats for you! But before we move on…

[83][84]

!FETUS And opening the 5 gates gets us this last bit of treasure at the start.

[85][86]
[87]
!RAQUNA01 Maybe we can meet Mike if we use that thing back there. Let’s go try, eh?

!FETUS Not gonna do that just yet. There’s one last loose end I want to cover. There was a chest we missed after all.

[88][89]

!FETUS Open up the 2 gates again, or you’ll just get trapped while trying to get the chest.

[90][91]

!FETUS Wait for the Blue Patroller moving around that chest to move to the right side of the 4 gate, then shut it to trap it there!

[92][93]

!FETUS And then we can get this chest without any worr-
I DID ALL THAT BACKTRACKING FOR A FUCKING AXCELA!?

[94][95]

!FETUS Okay, you know what? Time to do something I should have done in the first place!

!FOE
[96]


Blue Patroller

HP: 2188 STR: 28 TEC: 25 VIT: 25 AGI: 27 LUC: 23

EXP Given: 6500
Damage Vulnerabilities:

!CUT 100% !STAB 150% !BASH 100%
!FIRE 100% !ICE 100% !VOLT 150%

Disable Vulnerabilities:

!BLIND 50% !POISON 50% !PARALYSIS 10% !PANIC 50% !SLEEP 75% !CURSE 50% !FEAR 50%
!PETRIFY 10% !DEATH 10% !STUN 50%
!HEAD 50% !ARM 50% !LEG 75%
  • !LEG Stun Needle: Deals heavy stab damage to one party member. Attempts to inflict paralysis, with a medium chance. Average speed.
  • !HEAD Gale: Increases all enemies’ evasion by 50% for 4 turns. Average speed.
  • !LEG Stun Needle: Deals 150% melee STR-based stab damage to one party member. The damage ranges from 149 to 172 on average. Attempts to inflict paralysis on the target, with a 40% base chance. The effective chance ranges from 46% to 55% on average. Has no speed modifier and a base accuracy of 99%.
  • !HEAD Gale: Increases all enemies’ evasion by 50% for 4 turns. Has no speed modifier.
  • Gale has a cooldown of 3 turns. When its cooldown is 0, Blue Patrollers are likely to use it, if no enemies have the Gale buff.
  • Blue Patrollers target party members that don’t have paralysis with Stun Needle.
  • Stun Needle becomes much more likely when the Blue Patroller is at 50% or less.
  • If this is the first turn, and Gale was not already used on this turn, use Gale. Set the Gale flag.
  • If the Gale cooldown is less than or equal to 0, and no enemies have the Gale buff, 69% chance to use Gale and set the Gale cooldown to 3.
  • If the Blue Patroller’s HP is at 100% to 51%:
    • 39% chance to use Stun Needle.
      • If any party members are paralyzed, target party members that aren’t paralyzed.
      • Else, use standard targeting.
    • 61% chance to Attack.
  • If the Blue Patroller’s HP is at 51% or below:
    • 69% chance to use Stun Needle.
      • If any party members are paralyzed, target party members that aren’t paralyzed.
      • Else, use standard targeting.
    • 31% chance to Attack.
  • !LEG Stun Needle: Deals stab damage to one enemy. Attempts to inflict paralysis on the target. Average speed.
  • !LEG Stun Needle: Deals melee STR-based stab damage to one enemy. Attempts to inflict paralysis on the target. Has no speed modifier and a base accuracy of 99% at all levels.
Drops:

  • Normal: !BAG Pink Wing. 80% chance. Sells for 494 en.
    • !GUN Abyss (+76 ATK, +3 AGI): Made from 1 Pink Wing. Costs 4260 en.
!FETUS Blue Patrollers can be pretty nasty to deal with. They have an evasion buff, and the Story party has no tools in their skillsets to deal with it! Your only hope of dealing with the buff? Leg binds! They’re fairly weak to it, and not only does that nullify their evasion, it also stops them from using their only attack skill! Frederica has Leg Snipe, but that can miss. What you really want to be using are Leg Tanglers. Those ignore the normal accuracy checks, so you don’t have to worry about the evasion.
Stun Needle hits super hard and can inflict Paralysis. So stopping that from coming out at all will make these things much easier to deal with.

[97]
[98]
[99]

!FETUS Standard bit of setup here.

[100]
[101]

!FETUS Might as well have these two throw out Leg Tanglers. If they don’t land it, it’s not a big deal, since I have a backup plan.

[102]
[103]

!FETUS Kinda figured that would happen.

[104]

!FETUS Oh wow, Raquna pulling through here!

[105]
[106]

!FETUS Now even though Stun Needle is out of the equation, I’m still having Raquna break out Front Guard, since the Blue Patroller’s regular attacks still sting.

[107]
[108]
[109]

!FETUS Everyone is gonna conduct the pain train!

[110]
[111]
[112]

!FETUS Oh you poor poor thing.

[113]

!FETUS Good gravy, Frederica just dished out just under 1500 points of damage! Action Boost is kind of pretty fucking absurd!

[114]
[115]
!RESULT
[116]

!FETUS That poor bee didn’t get a chance to do anything.

!GLADSHEIM1
[117][118]

!FETUS Oh yeah, one last thing. Spoiler alert, there’s a boss fight past the 5 gate in the middle. Notice how there are 4 Blue Patrollers who can enter that room. And yes, they will join in on the fight if they can! To stop that from happening, wait for them to be outside the 3 gates, then slam them shut!
Before we go any further, I go back to town to make some preparations.

!TOWNNIGHT
[119]

!FETUS The Blue Patroller’s drop unlocks a gun for Frederica. Except I already have a better gun for her. AGI boosts don’t really do much for her. (A shame this isn’t EO2U…)

!MANSION
[120]

!FETUS Oh hey, it turns out I got Rosa’s exp high enough to see her final scene!

!ROSA1 May I have a little of your time? I would like to talk to you about something.
[121]
!DUDE Let’s hear it, then.
!ROSA1 It is about the summons Master Sheldon sent. As I said last time we spoke, he asked me to return to Ontario… But I have officially refused.
!FREDERICA21 What… Can you do that?
!ROSA2 Yes. I will be able to stay here. Master Sheldon has given me his approval. The mansion back home is important to me, but Treehorn is more important now. Also, I wanted to continue to support all of you in your excursions into the Labyrinth.
[122]
!DUDE Thank goodness.
!ROSA2 I had no idea that you were that concerned… I do hope to continue to be of service to you all.
!RAQUNA01 Whew… I was worried for a second there.
!RAQUNA02 It would’ve been difficult to keep this place running without you, Rosa.
!FREDERICA11 Yeah, and we’d miss you if you left.
!ROSA1 Oh, my…
!ARTHUR2 Man, all that tension’s made me all thirsty! Hey, can you make us something to drink?
!SIMON5 Arthur…
!ROSA02 Hee hee! It’s fine, I’ve already prepared some cordials. Here you are. This is my special recipe…
!ARTHUR6 Whoa…!?
!ARTHUR2 This stuff tastes awesome!
!FREDERICA09 You’re right… And it smells so nice. I can just feel my fatigue draining away.
!ROSA02 My grandmother told me to use this recipe for special occasions. I’ve always dreamed of making this for someone I’ve held dear. …It seems my dreams have come true.
!ROSA01 Now then, is there anything else you would like me to do?
[123]

!FETUS Before we check that out, let’s see what she has to say normally.

[124]
!ROSA01 I am sure she is worried about me, after I declined the Master’s request.
!ROSA02 I will tell her how kind Achievers has been to me.
[125]

!FETUS Say hello to the best cordial-no. The best prepare option in the entire game! Elderevenge makes it so that 5% of the damage you deal to enemies gets converted into HP healing, and 1% of the damage you deal will get converted into restoring TP. Oh and yes, it only cares about how much damage you deal, so you’re free to overkill enemies. This even works on regular attacks! The amount of sustain this cordial provides you is insane, and basically makes dungeon trips last far longer than they normally would! And makes running out of resources in boss fights more unlikely! Of course, like all good and strong things, this was nerfed in EO2U. By basically replacing the effect with a far shittier one. (TP restoration is handled by damage taken, not dealt. Yeah…)
The only downside to this cordial is that supports don’t benefit from it too much. On the other hand, if your party has signficantly more supports than damage dealers, there’s something wrong with your party composition. This effect gets so much stronger as the game goes on to, since the amount of damage you can dish out increases far more than your HP and TP pools. It’s an absolutely insane effect, and the only thing “stopping” you from abusing it is that a bad effect can show up on it. But you can easily get rid of that by shuffling the effects through winning a battle.
Oh yeah, at this point, Rosa pretty much stops gaining exp. So you don’t have to worry about doing requests for her specifically if you don’t want to. Not that it matters at the moment.
Anyways, that’s enough messing around. Let’s take a look at the party before we go into the center of AREA II.

!GLADSHEIM
[126][127][128]
[129][130][131]
[132][133][134]
[135][136][137]
[138][139][140]

!FETUS I’d say we’re about ready.
Oh, and this is the reason I said to stock up on Leg Tanglers. Otherwise, this is going to be a very rough fight! Also for that matter, having some Head Tanglers wouldn’t hurt as well.

[141][142]

!FETUS Music stops.

[143]
!SYSTEM You tense as you warily look around once more. Simon finds it first and points at the ceiling.
!SIMON3 Up there!
!CRISIS
[144]

!FETUS A giant bee descends from a hole in the ceiling and lands on the ground.

!RAQUNA09 Wh-What is that thing!?
!FREDERICA05 A giant bee…?
!SIMON3 Is this… a queen bee!? The bees we found on this floor weren’t here without a purpose. They’re building a nest with their queen at the center.
[145]
!SYSTEM Perhaps it will not come to blows as long as you find what you seek.

!FETUS A giant creature that isn’t hostile!? What is this!?

!SYSTEM Just as you begin to hold out hope for this outcome, the girl furrows her brow while staring at the queen bee.
[146]

!FETUS Welp.

!FREDERICA06 That thing’s the whole reason that the electricity’s been on the fritz.
!ARTHUR6 Then we have to fight it!
!SYSTEM It’s seeming as though a battle with this queen bee is inevitable…
[147]

!FETUS Diplomacy has failed, Crosspeice! Engaging extermination mode!

!ARTHUR1 Hehe, that’s the spirit! Let’s squash this bug!
!SIMON1 The queen bee will interpret this as an attempt to destroy her nest. And it won’t allow that without a fight…
!SYSTEM Indeed, as you draw your weapons, the formerly docile queen bee begins to fiercely chatter its jaws! It seems to be aware of your hostile intent… It glares at the party, swaying its heavy belly!
!RAQUNA03 Here it comes, Dude!
!SYSTEM You breathe deeply and face the queen bee in all her fury!
[148]
!GLADBOSS
[149]
[150]
[151]


Queen Bee

HP: 3888 STR: 32 TEC: 29 VIT: 25 AGI: 20 LUC: 26

EXP Given: 21000
Damage Vulnerabilities:

!CUT 100% !STAB 100% !BASH 100%
!FIRE 150% !ICE 100% !VOLT 100%

Disable Vulnerabilities:

!BLIND 50% !POISON 10% !PARALYSIS 10% !PANIC 50% !SLEEP 75% !CURSE 50% !FEAR 50%
!PETRIFY 0.1% !DEATH 0.1% !STUN 50%
!HEAD 50% !ARM 50% !LEG 50%
  • !HEAD Royal Jelly: Restores Queen Bee’s HP, for a small amount, at the end of each turn, for 4 turns. Average speed.
  • !HEAD Mirage Pollen: Attempts to inflict panic on all party members, with a moderate chance. Very slightly slow.
  • !HEAD Frustrated Rage: Attempts to stun and bind the heads of all party members, with a moderately low chance. Very fast.
  • !HEAD Crushing Jaw: Deals severe cut damage to one party member. Deals splash damage to adjacent targets. Slightly slow and slightly inaccurate.
  • !LEG Spread Shot: Deals heavy stab damage to 3-4 random party members. Attempts to inflict poison on hit targets, with a high chance. The poison ticks for low damage. Slightly slow.
  • !HEAD Royal Jelly: Restores Queen Bee’s HP, for about 263 to 274 HP, at the end of each turn, for 4 turns. Has no speed modifier.
  • !HEAD Mirage Pollen: Attempts to inflict panic on all party members, with a 25% base chance. The effective chance ranges from 31% to 37% on average. Has a 90% speed modifier.
  • !HEAD Frustrated Rage: Attempts to stun and bind the heads of all party members, with a 20% base chance. The effective chance ranges from 25% to 30% on average. Has a 150% speed modifier.
  • !HEAD Crushing Jaw: Deals 140% melee STR-based cut damage to one party member. Deals splash damage to adjacent targets. The damage ranges from 178 to 207 on average. Has an 80% speed modifier and a base accuracy of 80%.
  • !LEG Spread Shot: Deals 90% melee STR-based stab damage to 3-4 random party members. The damage ranges from 115 to 133 on average. Attempts to inflict poison on hit targets, with a 50% base chance. The effective chance ranges from 62% to 75% on average. The poison ticks for 54 to 64 damage. Has an 80% speed modifier and a base accuracy of 99%.
  • Queen Bee’s AI is completely different based on if she’s in the front row or back row.
    • In simple terms, her AI in the back row focuses on using defensive skills (the Defend command and Frustrated Rage), while her AI in the front row focuses on using offensive skills (the Attack command, Spread Shot, and Crushing Jaw).
    • Mirage Pollen is used in both phases.
    • Mirage Pollen has a cooldown of 5 turns when in the front row.
  • When Queen Bee first hits 30% HP or lower, she will use Royal Jelly. She does not use it again after that.
  • Set the Mirage Pollen cooldown to 5.
  • If Queen Bee’s action counter is at 0, Defend.
  • If Queen Bee’s HP is at 30% or lower, and the Royal Jelly flag has not been set, use Royal Jelly, and set the Royal Jelly flag.
  • If Queen Bee is in the back row:
    • If Queen Bee’s HP is at 50% or lower:
      • 39% chance to use Mirage Pollen.
      • Else, 40% chance to use Frustrated Rage.
      • Else, Defend.
    • If Queen Bee’s HP is at 100% to 51%:
      • If the current turn is a multiple of 2, Defend.
      • Else, if the Frustrated Rage flag isn’t set, use Frustrated Rage, and set the Frustrated Rage flag.
      • Else, use Mirage Pollen, and unset the Frustrated Rage flag.
  • Else:
    • Decrement the Mirage Pollen cooldown by 1.
    • If the Mirage Pollen cooldown is less than 0, use Mirage Pollen, and set the Mirage Pollen cooldown to 5.
    • If Queen Bee’s HP is at 50% or lower:
      • If the Spread Shot flag is not set, use Spread Shot, and set the Spread Shot flag.
      • Else, 39% chance to use Crushing Jaw.
      • Else, 40% chance to use Spread Shot.
      • Else, Attack.
    • If Queen Bee’s HP is at 100% to 51%:
      • 49% chance to use Crushing Jaw.
      • Else, Attack.
Drops:

  • Normal: !BAG Furcasternum. 100% chance. Sells for 1500 en.
    • !HARMOR Brunhild (+35 DEF, +10 TP): Made from 1 Furcasternum. Costs 2020 en.
!FETUS Queen Bee can be a very frustrating fight if you don’t have the right tools for the job. Which the Story party doesn’t in their normal skillsets. Thanks, Atlus.
She doesn’t actively attack while she’s in the back row, instead opting for disables. This is one of the reasons I put Panic Guards on everyone, since Panic is the worst ailment to get hit by in this fight.
Once she moves to the front row, she’ll be more active in fighting. Also, notice how almost every single one of her skills use the head. She has neutral resistances to head binds as well, so if you can land them on her, the fight will get significantly easier.
Now you could just attack her while she’s in the back row and ignore the Noble Bees entirely, but I wouldn’t recommend that.

Noble Bee

HP: 1288 STR: 24 TEC: 23 VIT: 20 AGI: 26 LUC: 22

EXP Given: 4000
Damage Vulnerabilities:

!CUT 100% !STAB 150% !BASH 100%
!FIRE 100% !ICE 100% !VOLT 150%

Disable Vulnerabilities:

!BLIND 50% !POISON 50% !PARALYSIS 10% !PANIC 50% !SLEEP 100% !CURSE 50% !FEAR 50%
!PETRIFY 10% !DEATH 10% !STUN 50%
!HEAD 50% !ARM 50% !LEG 100%
  • !LEG Stun Needle: Deals heavy stab damage to one party member. Attempts to inflict paralysis on the target, with a medium chance. Average speed.
  • !HEAD Gale: Increases all enemies’ evasion by 50% for 4 turns. Average speed.
  • !LEG Stun Needle: Deals 150% melee STR-based stab damage to one party member. The damage ranges from 113 to 130 on average. Attempts to inflict paralysis on the target, with a 40% base chance. The effective chance ranges from 43% to 52% on average. Has no speed modifier and a base accuracy of 99%.
  • !HEAD Gale: Increases all enemies’ evasion by 50% for 4 turns. Has no speed modifier.
  • Gale has a cooldown of 3 turns. When its cooldown is 0, Noble Bees are likely to use it, if no enemies have the Gale buff.
  • Noble Bees target party members that don’t have paralysis with Stun Needle.
  • Stun Needle becomes much more likely when the Noble Bee is at 50% or less.
  • If this is the first turn, and Gale was not already used on this turn, use Gale. Set the Gale flag.
  • If the Gale cooldown is less than or equal to 0, and no enemies have the Gale buff, 69% chance to use Gale and set the Gale cooldown to 3.
  • If the Noble Bee’s HP is at 100% to 51%:
    • 49% chance to use Stun Needle.
      • If any party members are paralyzed, target party members that aren’t paralyzed.
      • Else, use standard targeting.
    • 51% chance to Attack.
  • If the Noble Bee’s HP is at 51% or below:
    • 74% chance to use Stun Needle.
      • If any party members are paralyzed, target party members that aren’t paralyzed.
      • Else, use standard targeting.
    • 26% chance to Attack.
  • !LEG Stun Needle: Deals stab damage to one enemy. Attempts to inflict paralysis on the target. Average speed.
  • !LEG Stun Needle: Deals melee STR-based stab damage to one enemy. Attempts to inflict paralysis on the target. Has no speed modifier and a base accuracy of 99% at all levels.
!FETUS Noble Bees are pretty much just straight up weaker versions of Blue Patrollers. Heck, they’re even more susceptable to the disables that the Blue Patrollers are weak to! Their AI is mostly the same as well, except they’re more likely to use Stun Needle whenever possible compared to Blue Patrollers. These guys are the reason why I told you to bring Leg Tanglers, since Gale is awful to deal with! In fact, they’re pretty much your only tool for dealing with Gale. You want to take these things out fast since they’re just going to be a nuisance. Leg binds will utterly shut them down. They’ll stop them from using Stun Needle, and their evasion will be nullified.
It’s also why ignoring the Noble Bees and going straight for Queen Bee is a bad idea. Sure, only the Highlander is hindered by this since Arthur and Frederica don’t care about rows. But Gale is an absolute nuisance to deal with, and Queen Bee does Defend on even numbered turns, which will halve the damage that those two can dish out. It’s technically a safer method, but it’s also much slower as well.
But if you insist on using that particular strategy, just know one important thing. The fight will end the moment Queen Bee dies. So make sure you kill at least one Noble Bee before then, or it won’t be registered in the codex! And you can’t fight the Noble Bees again (they’re counted as entirely different enemies from Blue Patrollers) so missing their codex entries means that you are locked out of 100% completion for that save file! Fortunately Atlus learned from that mistake, and made it so that any helpers that showed up in boss fights in EO2U weren’t required for codex completion. For the most part, anyway.

[152]

!FETUS First thing I want to do, bind the legs of those Noble Bees!

[153]

!FETUS While one of those Noble Bees will cast Gale, the other one will be attacking this turn, so I’ll have Raquna guard the front line.

[154]

!FETUS That’s the reason I don’t have Arthur and Frederica in the front row. Those Noble Bees’ attack will pretty much kill them. Simon can take the hit, though. Queen Bee herself won’t be doing too much yet. She’ll just spend the first two turns defending.

[155]

!FETUS Arthur has the best chance of inflicting leg binds, which is why I’m having him sacrifice his turn to use this. Tanglers hit everyone, so they’re likely to tag at least one of the bees.

[156]

!FETUS If the Tanglers don’t go through, I have a backup plan.

[157]

!FETUS Unfortunately, the Story party is way too slow to stop Gale from going off. So Queen Bee is going to have 50% evasion for 4 turns. Hopefully I can kill the Noble Bees before they can refresh the buff.

[158]

!FETUS One of the Noble Bees went for a Stun Needle on Simon.

[159]

!FETUS Arthur managed to tag both Noble Bees with the Leg Tangler, nice!

[160]

!FETUS I… uh… didn’t actually want Queen Bee to be tagged with a leg bind just yet. Thanks Simon.

[161]

!FETUS Time for some good old fashioned bug swatting.

[162]

!FETUS I’ll have Raquna heal up Simon, since I really don’t feel comfortable with him having low HP.

[163]
[164]
[165]

!FETUS Time to go on the offensive.
My backup plan, if none of the leg binds went through on the first turn, would have been to have Frederica toss out Action Boosted Leg Tanglers. The chances of both bees not being tagged by that would have been really unlikely, see. But since they went through, I can just have her pump the bees full of lead.

[166]

!FETUS Another good thing about Elderevenge. Despite what it looks like visually, the healing from it kicks in after Bloody Offense’s HP cost! And since Bloody Offense boosts your damage output and Elderevenge heals based off of damage done, the buff itself pretty much nullifies its own HP cost, and then some! Comboing those 2 together means that Bloody Offense pretty much has no penalty at all! Yes, it’s utterly bonkers.

[167]

!FETUS These first two turns are pretty much Queen Bee giving you a freebie. Make them count!

[168]
[169]

!FETUS Oh hey, free pot shot on Queen Bee. And yeah, look at that damage on the Noble Bee!

[170]
[171]

!FETUS That’s one Noble Bee down!

[172]

!FETUS Not quite dead, but should be, soon enough.

[173]

!FETUS This should finish off that Noble Bee.

[174]
[175]

!FETUS Many of Queen Bee’s skills use the head, so I’m going to try for a head bind here.

[176]

!FETUS Gonna have Arthur set up Analysis in the meantime.

[177]

!FETUS If Raquna and Simon can’t land the head bind, I’ll just have Frederica toss out Action Boosted Head Tanglers next turn.

[178]

!FETUS What do you mean that wasn’t enough to kill it! Ugh!

[179]
[180]

!FETUS Only Simon got his head bound. Not that I really care about that since Wolf Pack doesn’t use a body part! If Arthur got hit, that would have been a bigger setback.

[181]
[182]

!FETUS Bah, guess it’s time for plan B!

[183]

!FETUS Dude is just gonna do some Dude stuff.

[184]

!FETUS Unfortunately, the leg bind on the Noble Bee came off this turn. So I’m gonna have Raquna use Forest Guardian to reduce Stun Needle’s damage. It’s basically Front/Rear Guard, but for everyone!

[185]

!FETUS Might as well get rid of Simon’s head bind, before it becomes a pain to deal with.

[186]

!FETUS Gonna finish off that Noble Bee, and get a free pot shot in on Queen Bee.

[187]

!FETUS Time for plan B! The chances of Frederica landing this are around 81.3%, so really good odds there!
Why yes, I may have done quite a bit of Ice Sweat farming.

[188]
[189]

!FETUS Oh come on.

[190]

!FETUS OH COME ON!

[191]

!FETUS Oh hey, the first Tangler landed!
For the record, when you use Action Boost on an item, it will eat up that many items! If you run out of items during Action Boost, the user will just spend the rest of their actions doing nothing.

[192]

!FETUS That nuisance is finally gone.

[193]
[194]

!FETUS And now we don’t have to worry about evasion buffs for the rest of the fight!

[195]

!FETUS Let’s try that agai

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